AI Insights · Timothy · July 2023
Top 5 Roguelike Games Performance in the Netherlands, Q2 2023
Discover the performance trends of the top 5 Roguelike games on a unified platform in the Netherlands during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Roguelike games in the Netherlands demonstrated varying trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Legend of Slime: Idle RPG War saw its weekly revenue peak at around $13K in late March before gradually declining to about $6.1K by the end of June. Weekly downloads experienced a significant drop from 6.8K at the start of the quarter to 1.4K in early June, with a slight recovery to 2.8K by the last week. The game’s weekly active users followed a similar downward trend, starting at 20.3K and settling at approximately 11.6K by the end of the quarter.
Hero Wars: Alliance showed fluctuations in its weekly revenue, ranging from $9.8K to $26.8K, with a notable peak in late May. Weekly downloads were relatively stable, averaging around 2K to 3.5K, with a slight dip mid-quarter. The game maintained a consistent number of weekly active users, averaging around 11K to 12K throughout the quarter.
Black Deck - Card Battle TCG experienced modest revenue figures, peaking at approximately $2.7K in the last week of June. Weekly downloads saw a decline from 1.3K in late March to about 700 in mid-June, with a slight increase to 833 by the end. The game’s weekly active users showed steady growth, rising from around 5.4K to nearly 6.9K by the end of the quarter.
RAID: Shadow Legends consistently generated high revenue, peaking at $38K in late May. Weekly downloads fluctuated between 740 and 1.1K, with a general downward trend. Despite this, the game maintained a stable number of weekly active users, averaging around 3.9K to 4K throughout the quarter.
South Park: Phone Destroyer™ had lower revenue figures, peaking at $681 in late March and dropping to $232 by the end of June. Weekly downloads decreased from 1.6K to 278 over the quarter. The game’s weekly active users also saw a decline, starting at 4.2K and ending at around 2.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.